Showing posts with label 3ds max. Show all posts
Showing posts with label 3ds max. Show all posts

Friday, December 16, 2011

Pigeon Food 3d Animatic First Pass NOW LIVE!!

First pass of the 3d Animatic is finally done! All the hard work put into this semester has paid off, with lots and lots of positive feedback and reviews from the school alumni and teachers alike. Be sure to check out pigeonFOOD 3D Animatic First Pass from Jermz Gallardo on Vimeo!

Sunday, December 11, 2011

I'd ask my friends to come and see an octopus' garden with me


The legendary Octopus Slide to compliment the Whale Slide for Pigeon Food by Damaged Goods.

This is probably my last post related to Pigeon Food, it was fun while it lasted. Special thanks to Emmanuel, Jermz and Steff for the one-of-a-kind experience.

Monday, October 3, 2011

Oh whales...




Whale slide for Pigeon Food's playground scene, ready for sculpting. Yes, it's three storeys high. IT'S GONNA BE AWESOME.

boing boing!




Shark rocker for Pigeon Food's playground scene, ready for some hot sexy sculpting action. THE PLAYGROUND'S GONNA BE AQUATIC THEMED AND IT'S GONNA BE AWESOME.

Saturday, September 10, 2011

I can dance some.


Gate model done for the Digipen game team Dead Pandas' game, Incandescence.
Concepts by the amazing Liz, and I took them and mashed around parts of the different gates until I came up with something cool, and got Chin to texture it. 

Gonna work on a huge project with Liz again along with the equally awesome Steven to model a scene, can't wait to get this started! Watch this space for more exciting updates!

PS: If anybody's wondering what happened to the monkey, I kinda stopped working on it to work on pre-production on my senior projects with an all-star team consisting of amazing artists and animators including Jermz, Steff and Emmanuel. Head to Damaged Goods, Inc. for more details!

Last Stand: Redux


So I went back and looked at some of my older stuff and tried to make them look better.
Lame, lame background placeholder, but hopefully it'll look tons better when I get it into a game engine some time this weekend.

Wednesday, June 1, 2011

Monkey Business - WIP 2

So I decided to finish the hat.





Monkey Business - WIP

So I've started modeling a character yesterday.

Yup.

I'm not the best traditional artist, so I'm just going to use that crappy sketch and go as far as I can. Hopefully my modeling skills can make the final product less dumb looking.


Here's some WIP pics:




Holy shit, it look me AGES to figure out the edge loops for the monkey face. I still don't know why I couldn't comprehend it.

Continued monkeying around with the head today, here's what I've got before lunch:




After a very, VERY boring English class, I tried to finish the face up.




Pretty good self portrait, if you ask me. :D

Tuesday, April 26, 2011

Redeeming the Dead Crimson

Final assignment done for texturing class, both the model and texturing done by me. The theme of the assignment is to create a building that would fit into the world of Red Dead Redemption, and this is my General Store.


Modeled a beat up wagon before so I dismantled it and threw some parts around as set dressing.




So glad I'm done with this semester, gonna take a week break and start pre-production for Team Damaged Goods, inc. IT'S GONNA BE AWEEEEESOMEEEEEEE!!

Friday, March 25, 2011

Photon Cannon!!... not really.



Some ancient looking cannon, 1584 tris, with 1024 x 1024 diffuse, specular, and normal maps.

Tuesday, March 15, 2011

Coleman Lantern

This was done for an assignment, only the textures are done by me. Diffuse with alpha, specular, and normal maps.

Update: I figured since I only did the texturing for this piece I might as well show the textures, and here they are: