Showing posts with label Finals. Show all posts
Showing posts with label Finals. Show all posts

Friday, May 4, 2012

The Floating Islands

Aaaaaand I'm finally done!!! With school, that is. It's been a gruelling 4 years, and I'm glad it's over at last. 

Here's a piece I worked on whenever I had free time for school. I wanted to explore UDK and decided to create a small environmental piece. Maya, Zbrush, UDK.




And of course there are little peeps.

And here's the video of it in motion:

Sunday, December 18, 2011

Listen to the rhythm of the falling rain.


Unity in-game render of Rainwater. I can't believe this project is finally over. It was great to work with the amazing duo Liz and Steven.

Friday, December 16, 2011

Pigeon Food 3d Animatic First Pass NOW LIVE!!

First pass of the 3d Animatic is finally done! All the hard work put into this semester has paid off, with lots and lots of positive feedback and reviews from the school alumni and teachers alike. Be sure to check out pigeonFOOD 3D Animatic First Pass from Jermz Gallardo on Vimeo!

Saturday, April 30, 2011

SUMMER BREAK!

WOOOOOO! The school year has finally ended!

This has been a really tough year for me, mentally, physically, and emotionally. Crazy shits happened, lost some friends, gained some new ones, it was a crazy roller coaster ride.

This is my short I worked on all semester, pretty disappointed with it, but it still made on the best-of showreel for this semester.

Enjoy!

Tuesday, April 26, 2011

Redeeming the Dead Crimson

Final assignment done for texturing class, both the model and texturing done by me. The theme of the assignment is to create a building that would fit into the world of Red Dead Redemption, and this is my General Store.


Modeled a beat up wagon before so I dismantled it and threw some parts around as set dressing.




So glad I'm done with this semester, gonna take a week break and start pre-production for Team Damaged Goods, inc. IT'S GONNA BE AWEEEEESOMEEEEEEE!!