Showing posts with label Prop. Show all posts
Showing posts with label Prop. Show all posts

Monday, October 7, 2013

Saturday, August 31, 2013

Take Me To That Far-Away Place

Some environments I worked on during my time at Z2 for MetalStorm: Aces...


Tropical Island level. I worked on terrain, modular assets, textures, and lighting.


Underground Cave level. I worked on terrain, modular assets, textures, and lighting.


Canyon level. I worked on terrain, modular assets, textures, and lighting.

Friday, May 4, 2012

The Floating Islands

Aaaaaand I'm finally done!!! With school, that is. It's been a gruelling 4 years, and I'm glad it's over at last. 

Here's a piece I worked on whenever I had free time for school. I wanted to explore UDK and decided to create a small environmental piece. Maya, Zbrush, UDK.




And of course there are little peeps.

And here's the video of it in motion:

Monday, March 5, 2012

The GDC Chapter






I'm a lazy ass, that's why I waited till the eve of GDC to render these images in Marmoset.

*EDIT* After all the feedback I received at GDC I decided to fix these renders up a little, and add 2 more in-engine screenshots:





Sunday, December 18, 2011

Listen to the rhythm of the falling rain.


Unity in-game render of Rainwater. I can't believe this project is finally over. It was great to work with the amazing duo Liz and Steven.

Friday, December 16, 2011

Pigeon Food 3d Animatic First Pass NOW LIVE!!

First pass of the 3d Animatic is finally done! All the hard work put into this semester has paid off, with lots and lots of positive feedback and reviews from the school alumni and teachers alike. Be sure to check out pigeonFOOD 3D Animatic First Pass from Jermz Gallardo on Vimeo!

Wednesday, December 14, 2011

Figaro figaro FIGAROOOOOOOOOO


Outdoor Theater for RainWater from a while ago. The roof tiles are missing because the modular pieces are created by Steven, I think...? This is a screencap from Maya, but Steven is in the process of assembling everything in Unity, so stick around for updates really, really soon!

London Bridge is falling down, falling down, falling down.



Bridge for RainWater from a while ago, but I just realized I didn't post the model up :/ Got it all done a couple of weeks back, but I was too sick to post it up here. These are screencaps from Maya, but Steven is in the process of assembling everything in Unity, so stick around for updates really, really soon!


Row, row, row your boat, gently down the stream.





Boat for RainWater from a while ago. Got it done about a month or so back, but I forgot to post it up here. These are screencaps from Maya, but Steven is in the process of assembling everything in Unity, so stick around for updates really, really soon!

Sunday, December 11, 2011

I'd ask my friends to come and see an octopus' garden with me


The legendary Octopus Slide to compliment the Whale Slide for Pigeon Food by Damaged Goods.

This is probably my last post related to Pigeon Food, it was fun while it lasted. Special thanks to Emmanuel, Jermz and Steff for the one-of-a-kind experience.

Monday, October 3, 2011

Oh whales...




Whale slide for Pigeon Food's playground scene, ready for sculpting. Yes, it's three storeys high. IT'S GONNA BE AWESOME.

boing boing!




Shark rocker for Pigeon Food's playground scene, ready for some hot sexy sculpting action. THE PLAYGROUND'S GONNA BE AQUATIC THEMED AND IT'S GONNA BE AWESOME.

Sunday, October 2, 2011

The Rail Song



More railings for Rainwater.  Gotta do a lot of optimizing before it's ready to unwrap.

Friday, September 30, 2011

Tuesday, September 20, 2011

Saturday, September 10, 2011

I can dance some.


Gate model done for the Digipen game team Dead Pandas' game, Incandescence.
Concepts by the amazing Liz, and I took them and mashed around parts of the different gates until I came up with something cool, and got Chin to texture it. 

Gonna work on a huge project with Liz again along with the equally awesome Steven to model a scene, can't wait to get this started! Watch this space for more exciting updates!

PS: If anybody's wondering what happened to the monkey, I kinda stopped working on it to work on pre-production on my senior projects with an all-star team consisting of amazing artists and animators including Jermz, Steff and Emmanuel. Head to Damaged Goods, Inc. for more details!