Interior environment art test for Spark Jumpers. Maya, Photoshop, Unity.
Showing posts with label Prop. Show all posts
Showing posts with label Prop. Show all posts
Monday, October 7, 2013
Saturday, August 31, 2013
Take Me To That Far-Away Place
Some environments I worked on during my time at Z2 for MetalStorm: Aces...
Tropical Island level. I worked on terrain, modular assets, textures, and lighting.
Underground Cave level. I worked on terrain, modular assets, textures, and lighting.
Canyon level. I worked on terrain, modular assets, textures, and lighting.
Labels:
Building,
Canyon,
Cave,
Environment,
Island,
Map,
Maya,
MetalStorm: Aces,
Model,
Photoshop,
Production,
Prop,
Texture
Friday, May 4, 2012
The Floating Islands
Aaaaaand I'm finally done!!! With school, that is. It's been a gruelling 4 years, and I'm glad it's over at last.
Here's a piece I worked on whenever I had free time for school. I wanted to explore UDK and decided to create a small environmental piece. Maya, Zbrush, UDK.
And of course there are little peeps.
And here's the video of it in motion:
Labels:
Environment,
Finals,
Life,
Maya,
Model,
Photoshop,
Pre-production,
Production,
Prop,
Texture,
Tree,
UDK,
Zbrush
Monday, March 5, 2012
The GDC Chapter
I'm a lazy ass, that's why I waited till the eve of GDC to render these images in Marmoset.
*EDIT* After all the feedback I received at GDC I decided to fix these renders up a little, and add 2 more in-engine screenshots:
Sunday, December 18, 2011
Listen to the rhythm of the falling rain.
Unity in-game render of Rainwater. I can't believe this project is finally over. It was great to work with the amazing duo Liz and Steven.
Friday, December 16, 2011
Pigeon Food 3d Animatic First Pass NOW LIVE!!
Wednesday, December 14, 2011
Figaro figaro FIGAROOOOOOOOOO
Outdoor Theater for RainWater from a while ago. The roof tiles are missing because the modular pieces are created by Steven, I think...? This is a screencap from Maya, but Steven is in the process of assembling everything in Unity, so stick around for updates really, really soon!
London Bridge is falling down, falling down, falling down.
Bridge for RainWater from a while ago, but I just realized I didn't post the model up :/ Got it all done a couple of weeks back, but I was too sick to post it up here. These are screencaps from Maya, but Steven is in the process of assembling everything in Unity, so stick around for updates really, really soon!
Row, row, row your boat, gently down the stream.
Boat for RainWater from a while ago. Got it done about a month or so back, but I forgot to post it up here. These are screencaps from Maya, but Steven is in the process of assembling everything in Unity, so stick around for updates really, really soon!
Sunday, December 11, 2011
I'd ask my friends to come and see an octopus' garden with me
The legendary Octopus Slide to compliment the Whale Slide for Pigeon Food by Damaged Goods.
This is probably my last post related to Pigeon Food, it was fun while it lasted. Special thanks to Emmanuel, Jermz and Steff for the one-of-a-kind experience.
Monday, November 7, 2011
Thursday, October 20, 2011
Monday, October 3, 2011
Oh whales...
Whale slide for Pigeon Food's playground scene, ready for sculpting. Yes, it's three storeys high. IT'S GONNA BE AWESOME.
boing boing!
Shark rocker for Pigeon Food's playground scene, ready for some hot sexy sculpting action. THE PLAYGROUND'S GONNA BE AQUATIC THEMED AND IT'S GONNA BE AWESOME.
Sunday, October 2, 2011
Friday, September 30, 2011
Welcome to Hotel... China?
Composite model from a bunch of tileable models created for Rainwater. Check out http://rainwater3d.blogspot.com/ for more cool stuff!
Don't Fence Me In
Railing done for Rainwater. Check out rainwater3d.blogspot.com for more cool stuff!!
Tuesday, September 20, 2011
Saturday, September 10, 2011
I can dance some.
Gate model done for the Digipen game team Dead Pandas' game, Incandescence.
Concepts by the amazing Liz, and I took them and mashed around parts of the different gates until I came up with something cool, and got Chin to texture it.
Gonna work on a huge project with Liz again along with the equally awesome Steven to model a scene, can't wait to get this started! Watch this space for more exciting updates!
PS: If anybody's wondering what happened to the monkey, I kinda stopped working on it to work on pre-production on my senior projects with an all-star team consisting of amazing artists and animators including Jermz, Steff and Emmanuel. Head to Damaged Goods, Inc. for more details!
Subscribe to:
Posts (Atom)














































