Showing posts with label Rainwater. Show all posts
Showing posts with label Rainwater. Show all posts

Monday, March 5, 2012

The GDC Chapter






I'm a lazy ass, that's why I waited till the eve of GDC to render these images in Marmoset.

*EDIT* After all the feedback I received at GDC I decided to fix these renders up a little, and add 2 more in-engine screenshots:





Sunday, December 18, 2011

Listen to the rhythm of the falling rain.


Unity in-game render of Rainwater. I can't believe this project is finally over. It was great to work with the amazing duo Liz and Steven.

Wednesday, December 14, 2011

Figaro figaro FIGAROOOOOOOOOO


Outdoor Theater for RainWater from a while ago. The roof tiles are missing because the modular pieces are created by Steven, I think...? This is a screencap from Maya, but Steven is in the process of assembling everything in Unity, so stick around for updates really, really soon!

London Bridge is falling down, falling down, falling down.



Bridge for RainWater from a while ago, but I just realized I didn't post the model up :/ Got it all done a couple of weeks back, but I was too sick to post it up here. These are screencaps from Maya, but Steven is in the process of assembling everything in Unity, so stick around for updates really, really soon!


Row, row, row your boat, gently down the stream.





Boat for RainWater from a while ago. Got it done about a month or so back, but I forgot to post it up here. These are screencaps from Maya, but Steven is in the process of assembling everything in Unity, so stick around for updates really, really soon!

Saturday, October 8, 2011

Phantom of the Opera




Outdoor theater for Rainwater. Just realized I forgot some alpha planes on the top of the pillars. Boo.

Sunday, October 2, 2011

The Rail Song



More railings for Rainwater.  Gotta do a lot of optimizing before it's ready to unwrap.

Friday, September 30, 2011

Tuesday, September 20, 2011

Saturday, September 10, 2011

Quick Update

I haven't been updating this space since the monkey, and that was in June, so here's a quick update of what I've been up to:

I had a GREAT summer. Started working on pre-production for my senior projects with fellow teammates Emmanuel, Steff, Jermz and Liz. We're a bunch of lazy cows who dread updating our blog site, but follow Damaged Goods. Inc as we will be posting awesome concepts and production artwork in the near future!

I relocated myself for the third time in the three years, because rent hikes just aren't cool. Living in Bellevue is awesome, especially when you've got awesome roommates.

I also went back home to Singapore to visit family, friends, ex-colleagues, and most importantly, my 8-month-old niece, Tessa. It was my first time meeting her and I was really excited. I could go on and on about her, but I'll let this picture do the talking:




Contrary to popular belief, I am an AWESOME uncle.

It's finally September, and senior year at Digipen has started. I've been really looking forward to this as I'll be working with Team Damaged Goods all school year to achieve world domination. Unfortunately, though, Liz as got herself an internship so she had to drop the class and leave the team. Hopefully she'll be able to find time and continue working with us on the side and help us take our project to even greater heights.

I'll also be working on an environment piece with Liz and Steven for an independent study. Our final product will be imported into Unity, so it's gonna be awesooooome. Check out Rainwater to learn more!

That's it for now, and hopefully I'll have the discipline to start posting more regularly with WIPs and such.