Interior environment art test for Spark Jumpers. Maya, Photoshop, Unity.
Showing posts with label Texture. Show all posts
Showing posts with label Texture. Show all posts
Monday, October 7, 2013
Saturday, August 31, 2013
Take Me To That Far-Away Place
Some environments I worked on during my time at Z2 for MetalStorm: Aces...
Tropical Island level. I worked on terrain, modular assets, textures, and lighting.
Underground Cave level. I worked on terrain, modular assets, textures, and lighting.
Canyon level. I worked on terrain, modular assets, textures, and lighting.
Labels:
Building,
Canyon,
Cave,
Environment,
Island,
Map,
Maya,
MetalStorm: Aces,
Model,
Photoshop,
Production,
Prop,
Texture
Ride the Lightning
Some planes I made during my time at Z2 for MetalStorm: Aces...
Death Adder, modeled after the Sukhoi PAK FA
Ace plane, inspired by the concept plane YF-23 Black Widow
Ace plane, inspired by the Panavia Tornado
Player plane, modeled after the Shenyang J-15
... and much, much more to be found at Sketchfab!
Death Adder, modeled after the Sukhoi PAK FA
Ace plane, inspired by the concept plane YF-23 Black Widow
Ace plane, inspired by the Panavia Tornado
Player plane, modeled after the Shenyang J-15
... and much, much more to be found at Sketchfab!
Friday, May 4, 2012
The Floating Islands
Aaaaaand I'm finally done!!! With school, that is. It's been a gruelling 4 years, and I'm glad it's over at last.
Here's a piece I worked on whenever I had free time for school. I wanted to explore UDK and decided to create a small environmental piece. Maya, Zbrush, UDK.
And of course there are little peeps.
And here's the video of it in motion:
Labels:
Environment,
Finals,
Life,
Maya,
Model,
Photoshop,
Pre-production,
Production,
Prop,
Texture,
Tree,
UDK,
Zbrush
Saturday, April 14, 2012
April Fools'!: Flying Red Horse
I was privileged enough to work on the April Fools' event for Metalstorm: Wingman for my internship at Z2Live. Only one word could describe my experience working on this horse: AWESOME.
Here's some screenshots I took from my iPhone:
Geekwire also featured it on their April Fools' article: http://www.geekwire.com/2012/april-fools-day-tech-biz-fun-games-eye-poked/
Here's a screenshot from Geekwire:

Monday, March 5, 2012
The GDC Chapter
I'm a lazy ass, that's why I waited till the eve of GDC to render these images in Marmoset.
*EDIT* After all the feedback I received at GDC I decided to fix these renders up a little, and add 2 more in-engine screenshots:
Tuesday, December 27, 2011
Sunday, December 18, 2011
Listen to the rhythm of the falling rain.
Unity in-game render of Rainwater. I can't believe this project is finally over. It was great to work with the amazing duo Liz and Steven.
Friday, December 16, 2011
Pigeon Food 3d Animatic First Pass NOW LIVE!!
Wednesday, December 14, 2011
Figaro figaro FIGAROOOOOOOOOO
Outdoor Theater for RainWater from a while ago. The roof tiles are missing because the modular pieces are created by Steven, I think...? This is a screencap from Maya, but Steven is in the process of assembling everything in Unity, so stick around for updates really, really soon!
London Bridge is falling down, falling down, falling down.
Bridge for RainWater from a while ago, but I just realized I didn't post the model up :/ Got it all done a couple of weeks back, but I was too sick to post it up here. These are screencaps from Maya, but Steven is in the process of assembling everything in Unity, so stick around for updates really, really soon!
Row, row, row your boat, gently down the stream.
Boat for RainWater from a while ago. Got it done about a month or so back, but I forgot to post it up here. These are screencaps from Maya, but Steven is in the process of assembling everything in Unity, so stick around for updates really, really soon!
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