Showing posts with label Texture. Show all posts
Showing posts with label Texture. Show all posts

Monday, October 7, 2013

Saturday, August 31, 2013

Take Me To That Far-Away Place

Some environments I worked on during my time at Z2 for MetalStorm: Aces...


Tropical Island level. I worked on terrain, modular assets, textures, and lighting.


Underground Cave level. I worked on terrain, modular assets, textures, and lighting.


Canyon level. I worked on terrain, modular assets, textures, and lighting.

Gimme Fuel, Gimme Fire, Gimme That Which I Desire

Some weapons I made during my time at Z2 for MetalStorm: Aces...

Cannons:





And missiles:





Ride the Lightning

Some planes I made during my time at Z2 for MetalStorm: Aces...



Death Adder, modeled after the Sukhoi PAK FA


Ace plane, inspired by the concept plane YF-23 Black Widow


Ace plane, inspired by the Panavia Tornado


Player plane, modeled after the Shenyang J-15

... and much, much more to be found at Sketchfab!

Friday, May 4, 2012

The Floating Islands

Aaaaaand I'm finally done!!! With school, that is. It's been a gruelling 4 years, and I'm glad it's over at last. 

Here's a piece I worked on whenever I had free time for school. I wanted to explore UDK and decided to create a small environmental piece. Maya, Zbrush, UDK.




And of course there are little peeps.

And here's the video of it in motion:

Saturday, April 14, 2012

April Fools'!: Flying Red Horse





I was privileged enough to work on the April Fools' event for Metalstorm: Wingman for my internship at Z2Live. Only one word could describe my experience working on this horse: AWESOME. 

Here's some screenshots I took from my iPhone:



Geekwire also featured it on their April Fools' article: http://www.geekwire.com/2012/april-fools-day-tech-biz-fun-games-eye-poked/ 

Here's a screenshot from Geekwire:



Monday, March 5, 2012

The GDC Chapter






I'm a lazy ass, that's why I waited till the eve of GDC to render these images in Marmoset.

*EDIT* After all the feedback I received at GDC I decided to fix these renders up a little, and add 2 more in-engine screenshots:





Tuesday, December 27, 2011

Fly me too the moon.





Low-poly Dassault Rafale for my art test from Z2 Live. 937 tris with 1024 diffuse texture.

Sunday, December 18, 2011

Listen to the rhythm of the falling rain.


Unity in-game render of Rainwater. I can't believe this project is finally over. It was great to work with the amazing duo Liz and Steven.

Friday, December 16, 2011

Pigeon Food 3d Animatic First Pass NOW LIVE!!

First pass of the 3d Animatic is finally done! All the hard work put into this semester has paid off, with lots and lots of positive feedback and reviews from the school alumni and teachers alike. Be sure to check out pigeonFOOD 3D Animatic First Pass from Jermz Gallardo on Vimeo!

Wednesday, December 14, 2011

Figaro figaro FIGAROOOOOOOOOO


Outdoor Theater for RainWater from a while ago. The roof tiles are missing because the modular pieces are created by Steven, I think...? This is a screencap from Maya, but Steven is in the process of assembling everything in Unity, so stick around for updates really, really soon!

London Bridge is falling down, falling down, falling down.



Bridge for RainWater from a while ago, but I just realized I didn't post the model up :/ Got it all done a couple of weeks back, but I was too sick to post it up here. These are screencaps from Maya, but Steven is in the process of assembling everything in Unity, so stick around for updates really, really soon!


Row, row, row your boat, gently down the stream.





Boat for RainWater from a while ago. Got it done about a month or so back, but I forgot to post it up here. These are screencaps from Maya, but Steven is in the process of assembling everything in Unity, so stick around for updates really, really soon!